
Zero Sum Software
While working in QA at Impressions Software I met CP McBee and we went on to found Zero Sum Software in the Summer of 1999. We started developing games on the Palm Pilot and mobile devices, but then made the horrible choice to pivot to our real passion and make an epic PC RPG. We raised angel funds and built out a small team to create games and eventually published Prelude to Darkness to critical acclaim.




Prelude to Darkness
My first full game when I still had typical Harvard delusions of grandeur PtD is an epic fantasy, isometric RPG featuring a unique character development system, deep turn-based tactical combat and thousands of lines of dialogue and character interactions in a branching story-line full of choice-and-consequences.
RPG Codex Game of the Year
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Publisher: Zero Sum Software (self published)
Roles: CTO, Game Director, Lead Developer
Team Size: 8
Engine: Custom 3D Game Engine in C++ / DirectX
Download the latest version updated for modern windows