
Tilted Mill Entertainment
After Zero Sum I joined several former members of Impressions software at Tilted Mill Entertainment where I served as Producer, Development Director, Designer, and Engineer on a variety of games.
Children of the Nile
An updated take on the classic city-builders from Impressions, CotN was built on the Empire Earth engine and feature a unique take on city growth and citizen needs. Frequently comes up as one of the top city-builders of all time.
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Publisher: Myelin Media
Role: Producer
Team Size: 20
Engine: Custom 3D Game Engine in C++ / DirectX
Download the latest version from Steam








Caesar IV
A direct sequel to the classic Caesar III with updated 3D graphics, improved AI, citizen management, and combat.
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Publisher: Vivendi Universal
Roles: Lead Producer, Technical Manager
Team size: 25
Engine: Custom 3D Game Engine in C++ / DirectX
Simcity Societies & Destinations
A blend of the Sims with city-builders in which the culture of your city evolves over time based on the building choices and happiness of your citizens to create everything from Orwellian dystopias to bucolic paradises.
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Publisher: Electronic Arts
Roles: Lead Producer, Development Director
Team size: 40
Engine: Custom 3D Game Engine in C++ / DirectX








Hinterland
A casual game for hardcore players -- Hinterland is a fast-paced village builder meets action-rpg.
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Publisher: Tilted Mill Entertainment (self published0
Roles: Lead Producer, Lead Designer, Engineer
Team size: 25
Engine: Torque 3D