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Tilted Mill Entertainment

After Zero Sum I joined several former members of Impressions software at Tilted Mill Entertainment where I served as Producer, Development Director, Designer, and Engineer on a variety of games.

Children of the Nile

An updated take on the classic city-builders from Impressions, CotN was built on the Empire Earth engine and feature a unique take on city growth and citizen needs.  Frequently comes up as one of the top city-builders of all time.

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Publisher:  Myelin Media

Role: Producer

Team Size: 20 

Engine: Custom 3D Game Engine in C++ / DirectX

Download the latest version from Steam 

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Caesar IV

A direct sequel to the classic Caesar III with updated 3D graphics, improved AI, citizen management, and combat.

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Publisher: Vivendi Universal

Roles: Lead Producer, Technical Manager

Team size: 25 

Engine: Custom 3D Game Engine in C++ / DirectX

Simcity Societies & Destinations

A blend of the Sims with city-builders in which the culture of your city evolves over time based on the building choices and happiness of your citizens to create everything from Orwellian dystopias to bucolic paradises.

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Publisher: Electronic Arts

Roles: Lead Producer, Development Director

Team size: 40

Engine: Custom 3D Game Engine in C++ / DirectX

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Hinterland

A casual game for hardcore players -- Hinterland is a fast-paced village builder meets action-rpg.

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Publisher: Tilted Mill Entertainment (self published0

Roles: Lead Producer, Lead Designer, Engineer

Team size: 25 

Engine: Torque 3D

©2023 by Mat Willows. 

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