
ImaginEngine
After TiltedMill shutdown in the 2007 financial crisis I joined ImaginEngine in Framingham, MA where I got my first experiences working on consoles, mobile devices, and with major brands and non-gaming IPs and outsourced development and art. In addition to leading production and managing the technical team I got my first exposure to working in Unity. I also worked heavily on the bizdev side pitching projects to a variety of clients and publishers.


Licensed DS Games
Publisher: THQ, NECA
Roles: Designer, Lead Producer, Technical Manager
Team size: 8
Engine: Custom 3D Game Engine
XBLA Games
Publisher: Atari
Roles: Lead Producer, Technical Manager
Team size: 8
Engine: Custom 3D Game Engine



Publisher: Sega
Roles: Lead Producer, Technical Manager
Team size: 10
Engine: Custom 3D Game Engine
Sega & Sonic All Stars DS





Are You Smarter than a 5th Grader:
Back to School
Publisher: THQ
Roles: Lead Producer, Designer
Team size: 6
Engine: Custom 3D Game Engine